Vortex Trooper
WIND 3

Vortex Trooper

  • ATK:
  • 0

  • DEF:
  • 600

  • View:
  • 2453




When this card is Normal Summoned: You can shuffle 2 cards from your hand into the Deck, then draw 2 cards. If this card is destroyed: Draw 1 card.




 
 
AI Power Analysis
UtilityConfidence: Medium
55± 8/ 100
Power Score
Intrinsic 56
Deck 54

Vortex Trooper — Power Evaluation

Final Score: 55 ± 8 · Confidence: Medium

  • Intrinsic: 56 · Deck: 54 · Meta: provisional
  • Primary role: Utility · Secondary: Material body

Why it scores here

Vortex Trooper is a generic Level 3 WIND Aqua body. Its Normal Summon effect is a hand-quality filter (shuffle 2, draw 2), not card advantage, and its destruction effect is a single +1 draw that only happens when it is destroyed. Its Level 3 body is a reliable material for Level 3 monsters, and it is cheap to run, but its 71-deck presence across 18 archetypes mostly confirms it is a generic staple, not a strong card. The evidence has no combo or guide data, so the score rests on text and deck placement.

Axis scores

Axis Score Evidence
Accessibility 60 Normal Summonable Level 3 body in 71 decks across 18 archetypes at 1.86 average copies, but no combo starter or searched stats (observed for deck inclusion, inferred for reliability).
Combo & Conversion 30 Text-only: a hand-to-deck-to-draw filter with no recorded combo boards to confirm any board-building role (inferred).
Resource Economy 45 Normal Summon draws 2 after shuffling 2 back, which is net-zero hand count; destruction draws 1, a conditional +1 (verified from text).
Effect & Interaction 5 No negation, removal, or hand-trap effect in its text (verified).
Material Utility 65 Level 3 WIND Aqua body; still usable as material if its effects are negated, a generic fit (inferred from text and level).
Resilience & Flexibility 40 Normal Summon trigger is single-use per summon and only one-zone; the destruction draw gives a small floor (verified from text, inferred for resilience).
Deck-Building Efficiency 88 Three-copy unlimited, no garnet or lock; cheap to run across archetypes (verified from format data and deck copy distribution).

Calculation

Weight profile: 0.7 Utility + 0.3 Material body. Intrinsic ≈ 56, Deck ≈ 54, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Generic body in 71 decks across 18 archetypes, so it is easy to fit into many homes
  • Level 3 WIND Aqua body is a reliable material for Level 3 monsters
  • Cheap and unrestricted: three copies, no garnet or lock

Weaknesses

  • Normal Summon draw is hand-quality, not card advantage
  • No opponent interaction
  • Destruction draw only triggers when it is destroyed

Best use

Utility hand filter and Level 3 material body. Decks: Red-Eyes, Blue-Eyes, Exodia. Suggested copies: 2.

Evidence & gaps

  • Verified: Normal Summon: shuffle 2 cards from hand into Deck, then draw 2 (card text); Destruction: draw 1 (card text); Level 3 WIND Aqua, DEF 600 (card data); 71 decks, 1.86 average copies, 18 archetypes (decks_evidence)
  • Observed: Top partners: Stardust Dragon 84.5%, Black Rose Dragon 80.3%, Brionac 80.3% (decks_evidence)
  • Inferred: Level 3 body is a material fit for Level 3 monsters; Hand-quality filter, not card advantage, on Normal Summon; Generic staple rather than archetype-locked
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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